Raytracing in Rust!

I have started a project that requires the use of a raytracer. Basically, I hope to make a library for rendering optical paths using raytracing and simulate the result that one would get by looking through the optical system. Hopefully, I would like to be able to write somewhere that I will have a couple of lenses here and there, give the parameters such as the refractive index and curvatures and diameters and get the resulting image on a focal plane. To do this, I need to start small, and I thought that the way to start small was to …

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